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NVAPI Reference: structNV__DISPLAY__PATH__INFO

NV_DISPLAY_PATH_INFO Struct Reference
[Display Control API Defines, Structs, Enums]

#include <nvapi.h>


Data Fields

NvU32 version
NvU32 count
struct {
   NvU32   deviceMask
   NvU32   sourceId
   NvU32   bPrimary:1
   NV_GPU_CONNECTOR_TYPE   connector
   NvU32   width
   NvU32   height
   NvU32   depth
   NV_FORMAT   colorFormat
   NV_ROTATE   rotation
   NV_SCALING   scaling
   NvU32   refreshRate
   NvU32   interlaced:1
   NV_DISPLAY_TV_FORMAT   tvFormat
   NvU32   posx
   NvU32   posy
   NvU32   bGDIPrimary:1
path [NVAPI_MAX_DISPLAY_PATH]


Detailed Description

Used in NvAPI_SetViewEx()

Field Documentation

(IN) structure version

(IN/OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary. NvAPI_SetViewEx automatically selects the first target in NV_DISPLAY_PATH_INFO index 0 as the GPU's primary view.

(IN) Specify connector type. For TV only.

(IN) width of the source mode

(IN) height of the source mode

(IN) depth of the source mode

color format of the source mode, if it needs to be specified. Not used now.

(IN) rotation setting.

(IN) refresh rate of the mode

(IN) interlaced mode flag

(IN) To choose the last TV format set this value to NV_DISPLAY_TV_FORMAT_NONE

(IN/OUT) x-offset of this display on the Windows desktop

(IN/OUT) y-offset of this display on the Windows desktop

(IN/OUT) Indicates if this is the desktop GDI primary.

struct { ... } NV_DISPLAY_PATH_INFO::path[NVAPI_MAX_DISPLAY_PATH]


The documentation for this struct was generated from the following file:

Copyright (c) 2007, 2008 NVIDIA Corporation. All rights reserved.